Five Cats Studios — Coming Q4 2026
"Tend your hives, know your bees, and let the honey flow."
Godot 4 · Pixel Art · Steam (PC/Mac) · No Fail States
What Is Smoke & Honey?
You've inherited your uncle's struggling apiary on the edge of Cedar Bend, Iowa. The hives are half-empty, the equipment is worn, and the neighbors are curious. What you do with all of it is entirely up to you.
Smoke & Honey is a top-down pixel-art farming simulation where realistic beekeeping meets cozy farm life. Manage Langstroth and Warre hives, breed queens, track seasonal forage maps, and craft honey, beeswax candles, and mead. Build relationships with a cast of fully-realized Iowa small-town characters. Take your time. There is no timer. There is no losing.
This project has been in development for over five years, originally built in GameMaker Studio where the assets, mechanics, and world were designed from scratch. In 2025, development moved to Godot 4 — a better engine for the game's scope and ambitions. Five Cats Studios was founded in 2026 to take the project from passion project to full commercial release. The fast-paced devlog you see today reflects years of existing work being converted, reconnected, and expanded in the new engine.
5+ Years in Development — Originally GameMaker Studio — Now Godot 4 — Pixel Art — Top-DownWelcome to Cedar Bend
The gas station closes at 8 PM and nobody thinks that's unusual. The grain elevator is the tallest structure for twelve miles. The water tower says CEDAR BEND in letters that were repainted in 2003 and are already peeling again.
This is a town that measures life differently. Did the diner open this morning? Is the post office still running? Did the corn come in? By those measures, Cedar Bend is alive and stubborn and deeply, quietly proud of itself.
You've come here because your uncle asked. He keeps bees on the edge of town and he needs help. What you'll find is a place where help arrives before the need is stated, where Tuesday means pecan pie at the counter, and where the people who stayed have stories worth hearing.
Six blocks east to west. A feed store that carries everything a person actually needs. A diner that doubles as the town's living room. A post office run by a woman who knows every address by heart.
You wave at every truck on the county road. You bring a covered dish to every gathering of six or more. You mind your own business while knowing everyone else's. These are things nobody teaches because everybody already knows.
Cedar Bend marks its own calendar. The Quickening Morn in spring. The Founder's Beam in summer. The Reaping Fire in autumn. The Long Table in winter. Each one a window into who these people are when they stop working and start remembering.
Five Years in Cedar Bend
You arrive as a stranger with nothing but an invitation and a hive full of questions. Over five in-game years, Cedar Bend will change you -- slowly, the way an accent settles in. Relationships deepen. Old tensions surface. The apiary grows. And the town that was watching you from behind curtains starts saving you a seat.
The bees wake. Dandelions carpet the roadsides. Your hands shake the first time you lift a frame. Everything is new and terrifying and alive.
The honey flows. The Saturday Market fills. You sell something you made with your hands and a stranger asks your name.
The harvest comes in. Bonfires light the fields. Old wounds between neighbors surface -- and sometimes, quietly, begin to heal.
The hives go still under snow. Tables are set for whoever will come. Gifts are exchanged. Debts are forgiven. The world outside is cold. Inside, it's warm.
Core Pillars
Four interlocking systems built around patience, discovery, and the slow rhythm of a beekeeping life.
Manage Langstroth and Warre hives with genuine apiculture mechanics — queen genetics, brood cycles, seasonal forage maps, disease and pest management. The bees behave like bees.
Seasonal cycles, dynamic weather, and a full farm-building loop. Harvest honey, press beeswax candles, brew mead, and tend a rural homestead that grows at your pace.
Twelve characters with histories, grudges, kindnesses, and debts that predate your arrival by generations. Relationships built over seasons, not minutes. Every friendship unlocks quest chains that shape the town.
No fail states. No timer. No punishment for stepping away. Smoke & Honey teaches through discovery and rewards curiosity, patience, and care over efficiency and optimization.
In the Hives
The World
Millhaven County. One stoplight that blinks yellow after 10 PM. A grain elevator, a creek, a Saturday Market, and people who have been watching out for each other longer than they can remember. This is their town. You're just the kid who showed up. Pixel art, 32×32 tile grid, built frame by frame.
The Residents
Cedar Bend's people have been in each other's lives for decades. They have histories, grudges, kindnesses, and debts that predate your arrival by generations. When you walk into this town, you're walking into the middle of a story that started long before you. Create your beekeeper, and find out where you fit.
Behind the Scenes
Five phases from prototype to ship, building on five years of prior development in GameMaker Studio. Every task, system, and milestone is tracked openly — from the core simulation loop already running in-game to the crafting, NPC, and world-building systems coming in Phase 3 and beyond. The rapid pace of progress reflects years of assets and design being converted into Godot 4.